@startuml
sprite $tap_and_play [48x48/16] {
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}


!define MATERIAL_TAP_AND_PLAY(_alias) ENTITY(rectangle,black,tap_and_play,_alias,MATERIAL TAP_AND_PLAY)
!define MATERIAL_TAP_AND_PLAY(_alias, _label) ENTITY(rectangle,black,tap_and_play,_label, _alias,MATERIAL TAP_AND_PLAY)
!define MATERIAL_TAP_AND_PLAY(_alias, _label, _shape) ENTITY(_shape,black,tap_and_play,_label, _alias,MATERIAL TAP_AND_PLAY)
!define MATERIAL_TAP_AND_PLAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,tap_and_play,_label, _alias,MATERIAL TAP_AND_PLAY)
skinparam folderBackgroundColor<<MATERIAL TAP_AND_PLAY>> White
@enduml